Resurgence starts by introducing players to Jara Rydek, a half-Kobliad Commander in Starfleet with a particularly nebulous but apparently amazing record of service that brings her a lot of respect and notoriety. TapestryĬarter and Edsilar, the duo for the ‘B’ side of Resurgence. Star Trek Resurgence by Dramatic Labs tries to deliver on producing Star Trek’s unique vision of the future in a narrative adventure game shell, and manages to encapsulate everything good–and bad–about Star Trek, along with some quibbles of the long shadow left behind by Telltale games. Games based on Star Trek similarly seemed to always just come up short of actually capturing the ideology and mindset of the series, focusing too much on action gaming than the narrative that makes Star Trek so appealing. Star Trek was never about the combat or the action, but was about the dramatics and the storytelling, exploring a high concept future of hope, and I’ve felt slightly frustrated in how distant that type of storytelling seems to have become. The newer movies had vibrancy and life but seemed doomed to go nowhere, and most attempts at modernizing the series on television were met with abysmal failures of the initial idea and concept. This is perhaps a controversial opinion, but I have spent much of the last 20 years or so watching Star Trek just sort of bumble about as a franchise. While Star Wars had some more of the fantastical elements to it that I enjoyed, Next Generation captured my attention for the way in which it told so many varied stories that often revolved around solving problems through violence as a last resort and presented a vision of a future in which conflict, while unavoidable, was not insurmountable, and in which the prevailing concept of the universe was one of tenacious progress and hope. I’ve never been a Trekkie, but growing up as a kid of the mid 80s and then 90s, Star Trek and Next Generation became foundational for me and the media that I loved. Note: A Press Build of the game was provided to us by the developer.
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